Elements of 4D_Scout Crosby

 


I liked the imagery of this artwork; the figure being inside the clock, their hand reaching to change the time on the clock, the way the clock blends into the background-drawing your eyes to the center. I like the implication that the figure controls time itself, it doesn't tell the audience who exactly the person is, but that have control. This element is important to 4D art because it's what forces the viewer to be apart of the artwork, and experience the effects of time.


"Time"
Key points about this element:
  • The three dimensions
    • Height, width, and depth
      • Are augmented in 4D through time
  • Time is the progression of events and existence from the past, through the present, and into the future
  • Time refers to change
  • Time reminds us of the limits of our own existence
Categories of Time:
  • Measured time
    • also known as actual, objective, or clock time
  • Experienced time
    • also known as subjective, psychological, implied, or perceived time
      • refers to the perceived of time passing
  • Running time
    • refers to the total length of a live event or a video piece (also known as play time when describing gaming)
  • Biological time
    • is a measure of time related to bodily functions, such as feeling awake, tired, or hungry
  • Digital time
    • measured in milliseconds and often associated with technology
      • elicits an intense awareness of time
  • Architecture/Topography
    • the primary purpose is to control a person's experience






"Sound"
Key Points About This Element:
  • Sound is vibration that can be perceived by the ear
  • Equally important is sound's opposite, silence
Characteristics and Parts of Sound:
  • Three basic parts of every sound:
    • an attack (onset, growth, birth)
    • sustain (steady-state, duration, life)
    • decay (fall-off, termination, death)
Characterizing Sounds:
  • Synchronous sounds
    • are those that are timed to their source on-screen or within a designated performance
  • Nonsynchronous sounds
    • play on-screen or onstage while their source is not currently visible, but their has been, or will be, visible
    • A sound bridge is a type of nonsynchronous sound that occurs when founds from one shot continue into the next shot or vice versa
  • Asynchronous sounds
    • a sound we hear that does not match what we see
  • Diegetic sounds
    • (sometimes called literal)
    • are "actual" sounds
  • Non-diegetic sounds
    • (sometimes called nonliteral)
    • are "commentary" sounds
Artist: Samson Young

I liked that the figure is a part of the environment, interacting with it, and it feels very fluid. The objects surrounding the figure are all tools that are being used to create sound art, and I like seeing the still motion of everything before sound happens. I like that the background is plain and empty to not draw your eyes away from the subject. I however do wish that there were more colours instead of the image being fairly grayscale, to add more visual interest. I think this artwork contributes as an important element for 4D art, because of the interactive experience that corresponds with bands and creating music and sound art.





"Movement"

    • Movement is the shift or variation in the location of an object, light, or sound; used as an effective wat to direct the focus of a composition. Movement utilizes different elements and principles (shape, space, levels of space, balance, energy dynamics, weight, gestures) to create any number of descriptive or expressive intentions, from physical to emotional reactions. One method of this is successional movement. Successional movement leads the eye in one, where as, oppositional movement contrasts this with a clash of forces that lead the eye in a different direction. An example of oppositional movement would be 2 characters in a video game fighting, causing the viewer's eyes to bounce between the two characters; while their movement causing them to get gradually closer and farther away from one another. To be void of any movement in either film or video format is, stillness. Stillness can be used to create a visual contrast where a character comes to a complete stop in the middle of a busy road, for example. Movement can also appear in a drawn or photographic format, as rotoscoping, animated GIFs, or cimenagraphs. Rotoscoping is the process of tracing single frames of film or video and then animating those traced frames; And, animated GIFs and cimenagraphs are digital image files that display movement. Whether movement is working with elements on-screen or on behalf of a camera, movement is an essential part of all time-based work.

"Florilegium" Matthew Ritchie

In this artwork, I absolutely adore the inclusion of movement with the figure and how it creates this visual that is almost human but you aren't able to fully render a person when viewing the video. The artist, Mathew Ritchie, uses GAN (a machine-learning framework where two computer networks are joined in a competition). This allows him to use images as date and the framework creates distinct variations based on the similarities and differences in the images to create visual movement through its shift of many forms using the information provided. I think this is an important element of 4D art because of the depth that movement gives in films and videos, further connecting art to STEM fields while using complex systems.










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